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	<title>Harvard University Press &#8211; The Bell Bookshop</title>
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	<title>Harvard University Press &#8211; The Bell Bookshop</title>
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		<title>Lessons from Plants</title>
		<link>https://www.bellbookshop.co.uk/product/lessons-from-plants/</link>
		
		<dc:creator><![CDATA[Emma]]></dc:creator>
		<pubDate>Fri, 30 Apr 2021 00:00:00 +0000</pubDate>
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					<description><![CDATA[What would a plant do? It is an unusual question. But, as Beronda L. Montgomery shows, humans can learn a great deal from these organisms. <i>Lessons from Plants</i> unpacks the "senses" and skills of highly adaptive organisms that overcome immense challenges en route to flourishing.]]></description>
										<content:encoded><![CDATA[<p><b>An exploration of how plant behavior and adaptation offer valuable insights for human thriving.</b></p>
<p>We know that plants are important. They maintain the atmosphere by absorbing carbon dioxide and producing oxygen. They nourish other living organisms and supply psychological benefits to humans as well, improving our moods and beautifying the landscape around us. But plants don&#8217;t just passively provide. They also take action.</p>
<p>Beronda L. Montgomery explores the vigorous, creative lives of organisms often treated as static and predictable. In fact, plants are masters of adaptation. They &#8220;know&#8221; what and who they are, and they use this knowledge to make a way in the world. Plants experience a kind of sensation that does not require eyes or ears. They distinguish kin, friend, and foe, and they are able to respond to ecological competition despite lacking the capacity of fight-or-flight. Plants are even capable of transformative behaviors that allow them to maximize their chances of survival in a dynamic and sometimes unfriendly environment.</p>
<p><i>Lessons from Plants</i> enters into the depth of botanic experience and shows how we might improve human society by better appreciating not just what plants give us but also how they achieve their own purposes. What would it mean to learn from these organisms, to become more aware of our environments and to adapt to our own worlds by calling on perception and awareness? Montgomery&#8217;s meditative study puts before us a question with the power to reframe the way we live: What would a plant do?</p>
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		<title>Gamer Theory</title>
		<link>https://www.bellbookshop.co.uk/product/gamer-theory/</link>
		
		<dc:creator><![CDATA[Emma]]></dc:creator>
		<pubDate>Tue, 08 May 2007 00:00:00 +0000</pubDate>
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					<description><![CDATA[Ever get the feeling that life's a game with changing rules and no clear sides? Welcome to gamespace, the world in which we live. Where others argue obsessively over violence in games, Wark contends that digital computer games are our society's emergent cultural form, a utopian version of the world as it is.]]></description>
										<content:encoded><![CDATA[<p>Listen to a short interview with McKenzie WarkHost: Chris Gondek | Producer: Heron &#038; Crane</p>
<p>Ever get the feeling that life&#8217;s a game with changing rules and no clear sides, one you are compelled to play yet cannot win? Welcome to gamespace. Gamespace is where and how we live today. It is everywhere and nowhere: the main chance, the best shot, the big leagues, the only game in town. In a world thus configured, McKenzie Wark contends, digital computer games are the emergent cultural form of the times. Where others argue obsessively over violence in games, Wark approaches them as a utopian version of the world in which we actually live. Playing against the machine on a game console, we enjoy the only truly level playing field&#8211;where we get ahead on our strengths or not at all. </p>
<p><i>Gamer Theory</i> uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society. The book depicts a world becoming an inescapable series of less and less perfect games. This world gives rise to a new persona. In place of the subject or citizen stands the gamer. As all previous such personae had their breviaries and manuals, <i>Gamer Theory</i> seeks to offer guidance for thinking within this new character. Neither a strategy guide nor a cheat sheet for improving one&#8217;s score or skills, the book is instead a primer in thinking about a world made over as a gamespace, recast as an imperfect copy of the game.</p>
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