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	<title>Role-playing, war games &amp; fantasy sports &#8211; The Bell Bookshop</title>
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	<description>Henley-on-Thames</description>
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	<title>Role-playing, war games &amp; fantasy sports &#8211; The Bell Bookshop</title>
	<link>https://www.bellbookshop.co.uk</link>
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		<title>Last best hope</title>
		<link>https://www.bellbookshop.co.uk/product/last-best-hope/</link>
		
		<dc:creator><![CDATA[Emma]]></dc:creator>
		<pubDate>Thu, 04 Jul 2024 00:00:00 +0000</pubDate>
				<guid isPermaLink="false">https://www.bellbookshop.co.uk/?post_type=product&#038;p=41495</guid>

					<description><![CDATA[<p><strong>Welcome back to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the Dungeon walls.</strong></p>]]></description>
										<content:encoded><![CDATA[<p><strong>Welcome back to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the Dungeon walls.</strong></p>
<p>Zelli Stormclash and the Danger Club have only one goal: save their friend Bauble from the evil clutches of Elgred Morbide. There&#8217;s only one problem &#8211; the evil machinations of Morbide&#8217;s selfish plots have come to a head, and the final battle for Dungeon Academy has already begun! Deep beneath the desert, a monstrous dracolich &#8211; an evil, undead dragon bent on revenge against everything in her path &#8211; is about to be unleashed.</p>
<p>Zelli is no longer on a rescue mission, but a fated quest to save Dungeon Academy, FaerÃ»n and all the Forgotten Realms. Against impossible odds, the Danger Club &#8211; members old and new &#8211; must take one last stand together and fight like never before ? till the very end.</p>
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		<title>Playing with reality</title>
		<link>https://www.bellbookshop.co.uk/product/playing-with-reality/</link>
		
		<dc:creator><![CDATA[Emma]]></dc:creator>
		<pubDate>Tue, 18 Jun 2024 00:00:00 +0000</pubDate>
				<guid isPermaLink="false">https://www.bellbookshop.co.uk/?post_type=product&#038;p=41261</guid>

					<description><![CDATA[We play games to learn about the world, to understand our minds and the minds of others, and to make predictions about the future. They're also a lot of fun. But what happens when we mistake games for reality? 'Playing With Reality' explores the riveting history of games since the Enlightenment, weaving an unexpected path through military theory, biology, artificial intelligence, neuroscience, cognitive psychology, and the future of democracy.]]></description>
										<content:encoded><![CDATA[<p><b>&#8216;A book to get the neurons firing. As a passionate game player I loved reading a neuroscientist&#8217;s perspective on the role games have played in humanity&#8217;s attempts to navigate the game of life. A dopamine hit on every page&#8217;</b> <b>Marcus du Sautoy</b><b></p>
<p>A sweeping intellectual history of games and their importance to human progress.<br /></b><br />We play games to learn about the world, to understand our minds and the minds of others, and to practice making predictions about the future. Games are thought to be older than written language, and have now become the dominant cultural media-bigger than movies, TV, music, and literature combined. They are also fun. But as neuroscientist and physicist Kelly Clancy argues, it&#8217;s time we started taking them more seriously.  </p>
<p> In <i>Playing With Reality</i>, she chronicles the riveting and hidden history of games since the Enlightenment, weaving an unexpected path through military theory, biology, artificial intelligence, neuroscience, cognitive psychology, and the future of democracy. Games, Clancy shows us, have been deeply intertwined with the arc of history. War games shaped the outcomes of real wars in nineteenth and twentieth century Europe. Game theory warped our understanding of human behaviour and brought us to the brink of annihilation-yet still underlies basic assumptions in economics, politics, and technology. We used games to teach computers how to learn for themselves, and now we are designing games that will determine the shape of society and future of democracy. Games also inform the basic systems that govern our daily lives: the social media and technology that can warp our preferences, polarise us, and manufacture our desires. </p>
<p> Lucid, thought-provoking, and masterfully told, <i>Playing With Reality</i> makes the bold argument that the human fascination with games is the key to understanding our nature.</p>
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		<title>Boy in A White Room</title>
		<link>https://www.bellbookshop.co.uk/product/boy-in-a-white-room/</link>
		
		<dc:creator><![CDATA[Emma]]></dc:creator>
		<pubDate>Fri, 07 May 2021 00:00:00 +0000</pubDate>
				<guid isPermaLink="false">https://www.bellbookshop.co.uk/product/boy-in-a-white-room/</guid>

					<description><![CDATA[      <p><p>A boy wakes to find himself locked in a white room. He has      no memories, no idea who he is and no idea how he got here. As he      pieces together his story he starts to wonder ... how can he tell      what's real and what's not? Who is he really?]]></description>
										<content:encoded><![CDATA[
<p>  </p>
<h3><strong>A gripping YA sci-fi thriller perfect for fans of <em>Ready      Player One</em> and <em>The Maze Runner</em>.</strong></h3>
<p>A boy wakes to find himself locked in a white room. He has no      memories, no idea who he is and no idea how he got there.</p>
<p>A computer-generated voice named Alice responds to his questions      &#8211; through her, he is able to access the internet.</p>
<p>He gradually pieces together his story &#8211; an abduction, a critical      injury, snippets of his past &#8230; But how can the boy tell what&#8217;s      real and what&#8217;s not? Who is he really?</p>
<ul>
<li><strong>A gripping YA sci-fi thriller by German and Spiegel-bestselling      author, Karl Olsberg.</strong></li>
<li><strong>The novel has sold 40,000 copies in Germany alone and      been optioned for TV development by Netflix.</strong></li>
<li><strong>Explores themes of virtual worlds, artificial intelligence,      philosophy and identity.</strong></li>
</ul>
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		<title>The Cypher Files: An Escape Room&#8230; in A Book!</title>
		<link>https://www.bellbookshop.co.uk/product/the-cypher-files-an-escape-room-in-a-book/</link>
		
		<dc:creator><![CDATA[Emma]]></dc:creator>
		<pubDate>Thu, 05 Nov 2020 00:00:00 +0000</pubDate>
				<guid isPermaLink="false">https://www.bellbookshop.co.uk/product/the-cypher-files-an-escape-room-in-a-book/</guid>

					<description><![CDATA[The new interactive puzzle book from the creator of the bestselling cult phenomenon Journal 29The Cypher Files is an utterly unique reading experience. In this brain-bending interactive game, you'll solve puzzles on every page, and obtain keys to move forward by submitting answers online. To solve each puzzle, you'll need to think outside the book.You are an agent of CY.P.H.E.R., the secret international agency working on 'unsolvable' code-based cases. Called upon to investigate cryptic clues discovered in the wake of a series of mysterious disappearances, the clock is ticking to crack the codes before it's too late.To escape this book, you must write, draw, search, fold and cut pages, explore virtual escape rooms and think laterally to identify the perpetrator and solve the mystery.All you need to play is a pencil, a pair of scissors, an internet connection, and a curious mind.]]></description>
										<content:encoded><![CDATA[<p><b>The new interactive puzzle book from the creator of the bestselling cult phenomenon <i>Journal 29</i></b></p>
<p><b><i>The Cypher Files</i></b><b> is an utterly unique reading experience. In this brain-bending interactive game, you&#8217;ll solve puzzles on every page, and obtain keys to move forward by submitting answers online. To solve each puzzle, you&#8217;ll need to think outside the book.</b></p>
<p>You are an agent of CY.P.H.E.R., the secret international agency working on &#8216;unsolvable&#8217; code-based cases. Called upon to investigate cryptic clues discovered in the wake of a series of mysterious disappearances, the clock is ticking to crack the codes before it&#8217;s too late.</p>
<p>To escape this book, you must write, draw, search, fold and cut pages, explore virtual escape rooms and think laterally to identify the perpetrator and solve the mystery.</p>
<p><b>All you need to play is a pencil, a pair of scissors, an internet connection, and a curious mind.</b></p>
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